App Revenue Statistics By Platform, Market And Facts (2025)

Barry Elad
Written by
Barry Elad

Updated · Sep 29, 2025

Joseph D'Souza
Edited by
Joseph D'Souza

Editor

App Revenue Statistics By Platform, Market And Facts (2025)

Introduction

App Revenue Statistics: Can you think of a world without mobile apps? I can’t, and it’s impossible for you to, from managing our finances and streaming our movies and TV shows, to commanding virtual assistance, apps are the foundational layer of modern life.

The scale of this mobile universe, and the financial power of app revenue, is the core metric for a multi-billion-dollar economy that continues its aggressive expansion. It’s about a global, complex ecosystem where consumer spending habits are evolving at an immense speed.

In the past decade, the mobile app economy has transformed from a niche market for early users into a global financial phenomenon. Driven by an increase in smartphone penetration that now exceeds 5.5 billion users worldwide, combined with increasingly sophisticated and localized monetization strategies. I would like to explain everything about app revenue statistics; it’s a non-negotiable requirement for any developer, investor, or business operating in the digital space. Let’s get into it.

Editor’s Choice

  • The global annual revenue from mobile apps is projected to soar to approximately $585 billion in 2025, representing a strong YoY growth rate of at least 8% to 12%.
  • Total consumer spending on the App Store and Google Play is forecasted to hit a massive $270 billion in 2025, nearly doubling the $111 billion spent in 2020.
  • The App Store ecosystem is an economic improvement, having facilitated nearly $1.3 trillion in total billings and sales in 2024, with digital products and services alone contributing $131 billion.
  • Gaming apps still dominate the revenue charts, bringing in a massive $196.1 billion in 2024, which accounts for approximately 38% of the total global app revenue of the year.
  • Non-game apps are closing the spending gap significantly, with consumer expenditure on the App Store’s non-game categories expected to reach $107 billion by 2025.
  • Surpassing the 78 billion projected for mobile games on that platform.
  • The average revenue per user (ARPU) for gaming applications is estimated to be $57.64 per user in 2025, a metric projected to climb further to over $64.26 by 2027.
  • The AI app sector is on a sharp vertical curve, with its total revenue projected to explode to $18.8 billion by 2028, demonstrating a nearly tenfold increase from the $1.8 billion recorded in 2024.
  • TikTok remains the reigning champion of non-game app revenue, generating a remarkable $2.33 billion in 2024 and maintaining its position as the top-grossing app on the iOS platform.

Global Mobile App Revenue Growth

revenue-of-mobile-apps-worldwide-2017-2025 (Reference: scoop.market.us)

  • The total mobile App Revenue hit approximately $43.5 billion back in 2016, representing an era where the market was still heavily dominated by the United States and Japan.
  • By the end of 2019, the global revenue figure had already more than doubled to a remarkable $89 billion, a growth fueled by the mass adoption of smartphones in emerging markets across Asia-Pacific.
  • The year 2020 marked a significant turning point, with consumer spending surging to $111 billion due to the global pandemic accelerating mobile-first behaviors and solidifying the reliance on mobile apps for entertainment and work.
  • This explosive trend continued into 2021, with the combined revenue from the two major app stores reaching a new peak of $133 billion, cementing a YoY growth rate that drastically exceeded previous forecasts.
  • Despite minor post-pandemic market corrections, the mobile app economy remained robust, with total consumer spending stabilizing at around $129 billion in 2022, illustrating the market’s underlying resilience and massive scale.
  • Current estimates show that the combined consumer spending on the App Store and Google Play is projected to hit $195 billion in 2024, putting the market firmly on track to hit the $270 billion forecast for 2025.
  • Looking ahead, global App Revenue is forecasted to advance at a Compound Annual Growth Rate (CAGR) of 14.33% from 2025 to 2034, ultimately reaching an astounding $1,103.48 billion by 2034.
YearTotal App Revenue (Top 2 Stores – $ Billion)
2016

$43.5

2019

$89.0
2020

$111.0

2021

$133.0
2022

$129.0

2024 (Forecast)

$195.0
2025 (Forecast)

$270.0

App Revenue by Platform

Revenue of Mobile Apps Worldwide From 2017 To 2029, By Segment (Source: statista.com)

  • Globally, the Android OS commands an overwhelming market share of between 70.8% and 72.% in 2025.
  • Despite its smaller user base of around 1.46 billion active users, the App Store for iOS devices captures a disproportionate 67% of the entire global app revenue.
  • Consumer spending on the App Store is forecasted to reach a massive $142 billion in 2025, compared spending on the App Store is forecasted to reach a massive $142 billion in 2025.
  • Compared to the $65 billion projected for the Google Play Store, highlighting a 2.18x revenue multiple for iOS.
  • The average in-app transaction value on an iPhone is substantially higher at approximately $1.07, which is more than double the $0.43 average transaction value observed for the typical Android user.
  • In the crucial North American market, iOS dominates both usage and spending, holding a market share of around 58.03% in 2025, which translates directly into higher regional app revenue for its developers.
  • The compound Annual Growth Rate (CAGR) for consumer spending on the App Store is projected to be around 21% through 2025, outpacing Google Play’s forecasted CAGR of 17% over the same period.
  • Even in the US, the average annual spending for an Android user is approximately $37,040, while the average income for an iPhone user is significantly higher at around $53,251, directly correlating with the platform’s superior monetization.
  • The App Store’s superior performance is particularly evident in non-game categories, with revenue for apps like streaming services and productivity tools growing 4.7 times faster than mobile games between 2016 and 2020.
PlatformGlobal Market Share (2025)Consumer Spending (2025 Forecast – $ Billion)
iOS (App Store)28%$142 Billion
Android (Google Play)72%$65 Billion
Revenue Multiple (iOS/Android)2.18x

App Revenue by Category

distribution-of-app-revenue-worldwide-between-2023-and-2024-by-category (Reference: statista.com)

  • Mobile Games remain the most financially dominant category, with projected global revenue of $196.1 billion in 2024, which represents an astounding 38% of the world’s total App Revenue.
  • Social Networking Apps, including social media giants and messaging platforms, are the second largest revenue generator, contributing a massive $153.4 billion in 2024, mostly through a blend of in-app advertising and virtual gifts.
  • Entertainment Apps, predominantly subscription-driven video and music streaming services, are a rapidly growing segment, bringing in approximately $39.2 billion in 2024 and showcasing a solid YoY growth rate exceeding 10%.
  • Shopping/M-Commerce Apps are an economic giant, driving around $33.4 billion in 2024 directly from digital goods and sales, an area where the App Store ecosystem alone facilitated over $618 billion in general retail sales.
  • Health & Fitness Apps are maturing rapidly, with the high-end performers in this category exhibiting a trial-to-paid conversion rate of up to 68.3%, which is one of the highest across all non-game categories.
  • Travel Apps are demonstrating a powerful post-pandemic recovery, with their revenue growth rate spiking by over 16.1% YoY in 2024, signifying a renewed consumer confidence in booking and travel-related services via mobile.
  • The top-grossing non-game app, TikTok, alone generated $2.33 billion in 2024, showcasing the immense potential for user-generated content and premium features within the social category.
  • Even the niche News & Magazine Apps are experiencing substantial financial acceleration, reporting a YoY revenue growth rate of over 16.6% in 2024, fueled by a greater willingness to pay for quality content.
App CategoryGlobal Revenue (2024/2025 Estimate in $ Billion)Share of Total App Revenue
Gaming196.138%
Social Networking153.430%
Entertainment39.27%
Shopping/M-Commerce33.46%
Health & FitnessHigh ARPU, Smaller SliceHigh Conversion
TravelRapid Growth Segment16.1% YoY Growth

Monetization Models- The IAP vs. Subscription

share od ads revenue in total revenue of specific genre (Source: tenjin.com)

  • In-App Purchases (IAP), which include single transactions for virtual goods, content, or permanent unlocks, still command the largest slice of the revenue pie, representing approximately 48.2% to 50% of total App Revenue.
  • Global consumer spend on IAPs across the major app stores reached a massive milestone of $150 billion in 2024, with mobile games being the single largest contributor to this phenomenal total.
  • Subscription-based models are accelerating their growth dramatically, with revenue from subscription-based apps reaching $139.38 billion in 2024, showcasing a maturity that extends far beyond streaming and fitness.
  • The trend of Freemium apps is overwhelmingly dominant, as nearly 98% of mobile app revenue worldwide comes from free-to-download applications, emphasizing the effectiveness of both IAP and subscription upsells.
  • Over 35% of apps are now adopting a hybrid monetization strategy, mixing subscriptions with consumables or lifetime purchases, particularly in categories like Gaming (61.7%) and Social & Lifestyle (39.4%).
  • The median trial-to-paid conversion rate is highest for Travel apps at 48.7%, closely followed by Media & Entertainment at 43.8%, suggesting that high-value, time-sensitive utility drives immediate user commitment.
  • Yearly subscriptions are the clear preference for high-retention categories, dominating Health & Fitness (67%) and Travel (65%), as developers prioritize longer customer commitment and higher Lifetime Value (LTV).
  • The In-App Advertising market is a massive revenue stream outside of consumer spending, projected to reach a colossal $390.04 billion in 2025, growing at an 8.17% CAGR through 2029.
Monetization ModelTotal Global Spend (2024/2025)Primary App Category
In-App Purchases (IAP)$150 Billion (Consumer Spend)Gaming, Social, Shopping
Subscriptions$139.38 Billion (2024 Revenue)Entertainment, Fitness, Productivity
In-App Advertising$390.04 Billion (2025 Projected Market)Social Media, Utility, Games
Hybrid Model AdoptionN/AGaming, Social & Lifestyle

The AI App Revenue Market

AI app market forecast revenue (Reference: businessofapps.com)

  • The AI app sector is currently undergoing a massive financial transformation, with its total revenue soaring to approximately $4.5 billion in 2024 and showing a YoY growth rate of over 51% in the first eight months alone.
  • This niche is forecasted to experience monumental growth, with AI app revenue projected to reach an estimated $18.8 billion by 2028, a near tenfold increase from the $1.8 billion recorded just a few years earlier.
  • ChatGPT, the generative AI pioneer, has become the single most dominant force, with its in-app purchase revenue generating well over $2 billion in the first eight months of 2024, leading the charge in paid productivity.
  • AI-powered apps are demonstrating exceptional monetization potential, with a median revenue per install (RPI) above $0.63 after 60 days, a figure that matches only high-earning Health and Fitness apps and is double the overall app market median.
  • North America is the undisputed leader in monetizing AI apps, accounting for a massive 47% of the total global AI app revenue, despite regions like India leading in pure download volume.
  • The demographic spending on AI is skewed towards specific user profiles, with over 70% of the paying users for major ChatBot products like ChatGPT and Microsoft Copilot being male users aged 25 to 34 who have high productivity needs.
  • Utility and Photo & Video categories have been fundamentally enhanced by AI, with apps like Remini demonstrating strong monetization with over $200 million in in-app purchase revenue generated from its massive 450 million download base in 2024.
  • The overall AI in Mobile Apps Market is projected for robust, sustained growth, estimated to reach an astounding $249.8 billion by 2033, expanding at a high Compound Annual Growth Rate (CAGR) of 33.7%.
AI App MetricData Point (2024/2025)
AI App Sector Revenue$4.5 Billion (2024)
Revenue LeaderChatGPT (Over $$$2 Billion in 8 months, 2024)
Monetization Efficiency (RPI)0.63 Median RPI (60 days)
Regional Revenue ShareNorth America (47% of Revenue)

Key Regional App Revenue Breakdown

Annual-App-Revenue-by-Region-2016-to-2022 (Reference: ripenapps.com)

  • Asia-Pacific (APAC) remains the largest single region for App Revenue, contributing over $110 billion in 2025, with the region’s total mobile application market size valued at an estimated 95.43 billion in 2024.
  • China is the financial engine of APAC, driving a massive 60% of the region’s total earnings, primarily fueled by high-grossing mobile gaming titles like Honor of Kings, which alone brought in 1.8 billion in revenue in 2024.
  • North America follows as the second-largest market, generating approximately $90 billion in 2025 in consumer spending, where the United States is the absolute stronghold due to a high average transaction value.
  • Europe is a solid third revenue pillar, contributing an estimated $70 billion in 2025, with significant spending concentrated in major economies like Germany and France, driven heavily by entertainment subscriptions.
  • India is the most explosive emerging market, experiencing a rapid 40% increase in App Revenue YoY in 2025, driven by the mass adoption of mobile internet and affordable Android devices.
  • Japan remains a unique and highly lucrative market within APAC, generating over $40 billion in 2025, largely concentrated in a user base that shows an exceptional willingness to spend on premium mobile gaming content.
  • Latin America is gaining financial maturity, with its App Revenue seeing a substantial rise of over 25% in 2025, contributing approximately 20 billion, with Brazil and Mexico leading the regional consumer spending.
  • The Middle East and Africa collectively represent the fastest-growing geographical market for App Revenue, recording a colossal revenue growth rate of 45% in 2025, although starting from a smaller base, signaling future potential.
RegionTotal App Revenue (2025 Estimate – $ Billion)
Asia-Pacific (APAC)$110+ Billion
North America$90 Billion
Europe$70 Billion
IndiaRapidly Expanding
Middle East & AfricaSmaller Base

Future Forecasts and Disruptive Trends in App Revenue

Mobile App Revenue By Segment (Source: appinventiv.com)

  • Global App Revenue is conservatively projected to reach a colossal $673.8 billion by 2027, showing no signs of slowing down its consistent double-digit growth trajectory that began over a decade ago.
  • The dominant trend of In-App Purchases (IAP) will continue its reign, expected to account for a massive 65% of the total App Revenue by 2025, driven by the continuous development of premium features and virtual goods across all app categories.
  • The emerging technologies of the Metaverse and Augmented Reality (AR) apps are anticipated to generate an additional $50 billion in App Revenue by 2027, specifically concentrated in gaming and social platforms that offer immersive digital experiences.
  • Wearable Technology Apps, which are intrinsically linked to devices like smartwatches and health trackers, are set to create a new revenue stream, with estimates projecting they will generate $10 billion by 2025.
  • The integration of 5G technology will be a crucial, indirect driver of App Revenue, particularly in North America and Asia, by enabling seamless, ultra-low-latency experiences crucial for high-fidelity mobile gaming and AR content.
  • Super-apps, such as the dominant platforms in Asia that combine payments, messaging, and e-commerce into a single application, are expected to drastically diversify and multiply their revenue streams through enhanced user retention and cross-platform monetization.
  • The increasing normalization of Ad-Free Premium Experiences means that users are consistently willing to pay a premium to bypass advertisements, creating a solid and predictable revenue base for streaming, utility, and content apps.
  • Cloud gaming revenues are set for a sharp spike, projected to jump from $2.4 billion in 2024 to over $8.2 billion in 2025, a massive 3.4x increase driven by advancements in 5G infrastructure and edge computing capabilities.

Conclusion

Overall, these app revenue statistics are a narrative of scale and growth. We are seeing the maturation of a digital economy, one that has moved far beyond simple paid downloads to embrace complex, high-retention models like subscriptions and in-app purchases. From the 2.18x revenue multiple held by the App Store to the explosive 45% growth in emerging markets, the data confirms that mobile apps are the most valuable form of digital commerce today.

The future of this 600 billion industry is one built on data-driven strategies. Success will depend on navigating the clear preference for high-value AI utility, the ever-dominant financial gaming, and the crucial platform-specific spending behaviors of users. For developers, businesses, and investors, the future is clear: the path to wealth lies in these statistics and leveraging the powerful, ongoing change towards premium, indispensable mobile experiences. Overall, the benchmark has been set, and the financial potential of the mobile app ecosystem is still only scratching the surface. I hope you like this article. Thanks for staying up till the end.

FAQ.

How much money does the average app actually make?



The honest answer is: Not much for most apps. The money is heavily concentrated at the top.

  • Most apps make very little, often less than $50 per month, especially in their first year.
  • The top 800 apps on the major stores can earn around $3,500 daily.
  • Top-grossing apps (like big games or streaming services) can earn millions per day.
Is it better to make a free app or a paid app?



In almost all cases, free apps with a smart monetization plan make the most money.

  • 97% of Google Play’s revenue comes from “free” apps (called Freemium).
  • Free apps attract more users, and then they earn money from the small percentage of users who pay for in-app items, subscriptions, or see ads.
What are the three main ways an app makes money?



The three most common and profitable methods are:

  1. In-App Purchases (IAP): Buying virtual items, upgrades, or extra content (especially popular in games like Candy Crush).
  2. Subscriptions (Freemium): Users pay a recurring fee (monthly/yearly) for full access or premium features (like Netflix or a fitness app).
  3. Advertising: Showing ads to users within the app, earning money for every view or click.
Which category of apps makes the most money?



Gaming apps are the biggest money-makers by a large margin, followed by social media and entertainment apps.

  • Gaming apps earn the most money, mainly through In-App Purchases of virtual currency and items.
  • Non-gaming apps (like productivity or streaming) have seen big growth recently, often using the Subscription model.
Do Apple (iOS) or Android (Google Play) users spend more money?



Apple (iOS) users generally spend more money per user.

  • Even though Android has more users worldwide, the Apple App Store typically brings in a higher total revenue.
  • Many developers target iOS first because the users are more likely to spend money.
How much of the revenue do the app stores take?



Both Apple and Google take a significant cut from your sales.

  • Both the App Store and Google Play generally take 30% of the money you make from subscriptions or in-app purchases.
  • There are exceptions, like a lower rate (often 15%) for smaller developers or for subscriptions after the first year.
Barry Elad
Barry Elad

Barry is a technology enthusiast with a passion for in-depth research on various technological topics. He meticulously gathers comprehensive statistics and facts to assist users. Barry's primary interest lies in understanding the intricacies of software and creating content that highlights its value. When not evaluating applications or programs, Barry enjoys experimenting with new healthy recipes, practicing yoga, meditating, or taking nature walks with his child.

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