Board Game Statistics 2024 By Types, Demographics and Revenue

Barry Elad
Written by
Barry Elad

Updated · May 30, 2024

Rohan Jambhale
Edited by
Rohan Jambhale


Board Game Statistics 2024 By Types, Demographics and Revenue


Board Game Statistics: Board games are among the most famous hobbies worldwide, with billions of players predicted to be active globally. From classical card games to recent innovative favorites, gamers enjoy various types of games, either on their own or with their friends. For many gamers, board games are a social action, whereas for others, they have a chance to run away from modern techniques for old-fashioned fun.

Board game sales, production, and competition have grown hugely, and the industry thrives. The board games are more famous among all the generations. Further in this Board Game Statistics, we shall shed more light on Board game statistics.

Editor’s Choice

  • The most searched board games on Google include Jumanji with 49,500 searches, Life and Sorry with 40,500 searches, Ticket to Ride with 33,100 searches, and Ludo with 27,100 searches.
  • In 2020, the board game market in China was valued at $580 million, indicating a growing interest in board games among the Chinese population.
  • The global board game market is expected to grow at a rate of 11.2% annually from 2023 to 2028.
  • Monopoly is especially popular in several European countries including Sweden, Norway, Denmark, Belgium, Portugal, Spain, Italy, Greece, Serbia, Romania, Finland, Hungary, Ukraine, Belarus, and Russia.
  • The worldwide board game market was valued at $9.3 billion in 2020, showing sustained interest across various age groups.
  • Experts predict that the board game market in the Asia Pacific region will reach $4 billion by 2025.
  • In the United States, hobby games account for 43% of the board game market, with their popularity driving increased competition.
  • About 16.5% of the global population plays board games at least once every few months.
  • Chess is the most famous board game ever, with over 3 million sets sold annually in the U.S. alone.
  • 38% of Gen Z in the U.S. find board games very interesting, and 17% of Gen Xers still enjoy classic board games.

What are Board Games?

Board games are worktops that usually use pieces. These pieces are placed and moved on an already marked board (a playing surface). Board games generally include elements of miniature games, cards, and role-playing. Many board games involve competition between players. Board games include Chess, Lego, Ludo, etc.

General Board Games Statistics

  • Between 2023 and 2030, North America’s board gaming market will grow by around 12.29%.
  • The value of the board games industry for the year 2023 is almost $3.39 billion.
  • According to board games Statistics, the board games industry will create $20 billion in opportunities in the next six years.
  • The revenue change for 2023 is 16%. The revenue change in 2022 was 4.4%, with $2.93 billion in the board games industry revenue.
  • In 2022, North America had the most effective market share of about 28.88%.
  • According to board game statistics, 38% of Gen Z in the United States find board games very interesting.
  • Among the various genres in the board games, strategy games have 69% of the total sales in the industry.
  • With almost 3 million board games sold annually in the United States, chess is the best-selling game in all.
  • 3% of the United States population always quit at the board games when they think that they are losing the game.
  • Around 3% of people in the United States say that they always cheat in board games to win, although it can result in disqualification.
  • In the differentiation between the board games, 82% of the United States played chess as a game of skill, whereas snakes and ladders were observed by almost 54% as a game of luck.
  • Word games are demanded by around 47.20% of people in the United States as their favorite board game type, which is more than any other type of board game.
  • In the United States, 21.40% of the population plays board games once a month, and only 1.70% play them once a year.
  • For around 50.60% of the United States, board games are advantageous because they give people more chances to socialize with other people.
  • Chess is considered the most famous board game of all time, with more than 3 million sets sold annually in the United States alone.
  • More than 20,000 board games are publicized, and almost 150,000 board games and related titles are known to exist.
  • The worldwide board games industry created $8 billion in revenue in the same year.
  • The worldwide board games industry had a revenue of $11.88 billion in 2022.



  • In the chart above, we can see how often people play board games in 2023.
  • As we can see in the above chart, almost 15.50% of the people wish to play board games daily.
  • Around 37.20 % of the people wish to play board games weekly, the highest among all.
  • Almost 21.30 % of the people wish to play board games monthly.
  • Nearly 16.50% of the population globally likes to play board games once every few months.
  • Practically, 1.70% of the population globally likes to play board games once a year.
  • Almost 7.30% of the people playing board games state that they have played but not regularly.
  • Around 0.30% of the people say that they have never played a board game.

Board Games Demographics Statistics

  • According to a survey done in May 2020, almost 38% of Gen Z played board games enthusiastically, the highest percentage.
  • Around 29% of the Silent Generations played board games with the maximum level of enthusiasm, but they were still associated with the lowest percentage.



  • As per the above chart, we can see that the maximum number of people playing board games is men. Similarly, the number of females playing board games is less than half.
  • Almost 44% of the Board game players are between 18 and 34 years old, which is the highest participation rate.
  • Around 41% of the board game players are between 35 and 54.
  • The people 55 years and above account for only 15% of the population playing board games.
  • The silent generation between 77 years and 95 years old shows almost 67% interest in playing board games.
  • There is a wide variety of ways where people participate in different games.
81.72% People play board games with people of the same age at irregular times.
50.11% People attend the communications about gaming.
43.68% People have a daily playing session.
42.18% Play a solo game.
40.11% People teach playing board games to others.
22.87% People have joined a gaming committee, and they regularly attend gaming sessions.
21.26% People create board games.
21.15% People have joined a gaming committee and attend it once in a while.
  • Almost 27.9% of the population in the United States in 2022 have a high school diploma.
  • Nearly 14.9% of the population in the United States in 2022 have completed college without a degree.
  • Virtually 8.9% of the population in the United States are without a high school diploma or an equal degree.
  • According to Techpenny and INSIDER INTELLIGENCE, 38% of Gen Z in the United States enthusiastically play board games.
  • According to Print Ninja, almost 57% of board gamers own between 1 and 25 cards and games.
  • Almost 22% of the gamers have almost 26 and 50 board games, whereas 5.9% have 76 and 100 games. Almost 10.9% of the people have more than 100 games.
  • According to IMARC  and N.B.C news, children between the ages of 5 and 12 influence the board games industry.
  • Techpenny states that 27.9% of board game players have a high school diploma, which is the highest educational accomplishment.

Board Games Global Market Size

  • The board games industry’s market size will grow at an 11.2% CAGR between 2023 and 2028.
  • The worldwide market size of board games has reached almost $15.1 billion in 2022, as of IMARC.
  • North America has the largest share of the worldwide board games industry, with almost 28.88% of the market share in 2022.
  • According to Print Ninja, almost 41% of board gamers purchase 5 to 10 new games annually.
  • In the above chart, we can see the board games market share from 2017 to 2027.
  • Arizton states that the Asia Pacific board games industry accounted for almost $5.38 billion in 2022.
  • China’s annual saving ratio is almost 50%, and South Korea’s and India’s ratios are almost 30%.
  • According to P.R.Newswire, the board game market will reach $20 billion in 6 years.
  • According to Gitnux, experts predict that the Asia Pacific board games industry will grow to $4 billion by 2025.
  • Verified market research states that the board games industry will be valued at $37.82 billion in 2030.
  • BoardGamesGreek states that the board games industry will initiate more than 5,000 new board games after 2020.

Boards Games Popularity Statistics

  • The board game industry is doing well. People still love playing board games, and the market keeps growing. In 2020, it was worth $9.3 billion worldwide. This shows how much people enjoy playing board games, no matter their age.
  • Millennials like strategy board games. About 23% of them prefer playing them.
  • Traditional toys and board games sales grew by 3% in 2019, reaching $27.4 billion. Even with digital games becoming popular, people still enjoy playing with physical toys and board games.
  • In the US, 43% of the board game market is made up of hobby games. These games are getting more popular, which makes the market more competitive.
  • On average, it takes 1-2 hours to play a board game. This means people like spending time playing them.
  • A good chunk of Gen Xers, about 17%, still like playing classic board games.
  • About 20% of Americans between 18 and 29 years old played board games several times a week.
  • Almost 18% of Kickstarter projects were for board games. This shows that people still like making and playing new board games.
  • Europe had the biggest market share for board games in 2020, followed by North America. This means people in these places enjoy playing board games.
  • Puzzle games make up almost 28% of the most popular board games. People like these kinds of games.
  • On average, a board game Kickstarter project raised over $21,000. This shows that people are willing to invest money in new board games.
  • The Card and Board games segment is expected to grow by 7.2% each year by 2027, which means the board game industry will continue to grow.
  • Tabletop board game cafes are expected to grow by 6.3% by 2023. This means more people will likely visit these cafes to play board games.


  • The board game market in China was worth $580 million in 2020, which shows that Chinese people are starting to like board games.
  • The number of board game hobby stores in North America increased by 15%, which means more people are interested in playing board games.
  • Over 5,000 board games were published on BoardGameGeek, which shows that there are many different board games to choose from.
  • In 2020, the worldwide sales of educational board games rose by 18%.

Most Popular Board Games Statistics

  • From the primary to the most advanced, board games can be divided into various categories. Word games are the most famous, with around 1 in 2 players preferring to play them over various types.
Board Games Type Percentage
Word Games 47.20%
Strategy Games 43.40%
Abstract Games 37.40%
Dice Games 31,30%
Trivia Games 29.30%
Family Games 27.50%
Role-Playing Games 13.00%
Dexterity Games 9.20%
Deduction Games 8.50%

Most Famous Board Game Types



  • The games that need a high level of skill are more appropriate for adult players, whereas the young age groups generally play luck-based games.
Board Game Opinion: Skill Opinion: Luck Opinion: Don’t know/other
Chess 82% 4% 14%
Checkers 77% 10% 13%
Scrabble 76% 9% 14%
Connect 4 49% 21% 30%
Clue 46% 23% 30%
Backgammon 45% 13% 42%
Battleship 45% 31% 23%
Monopoly 42% 46% 12%
Yahtzee 22% 49% 29%
The Game of Life 16% 46% 38%
Settlers of Catan 15% 6% 80%
Chutes and Ladders 11% 54% 35%

Board Games COVID-19 Statistics

  • The segment is predicted to reach $13 billion by 2026, and the retail outlet sales decreased in Q2 and Q2 in 2020, accounting for a revenue of $50 million.
  • The COVID-19 lockdown increased demand for educational games and board games, resulting in a 12.5% growth in Hasbro’s product sales in 2020.
  • According to Betway and Soocial, Google searches for “Board game” grew by almost 82% between February and March, the time of the pandemic.



  • According to Betway, around 306.6% of the pandemic was caused by the board game, with the highest growth in Google searches.
  • At the time of the pandemic, the most popular term by country, COVID-19, was the most famous in the United States in March 2020, with almost 50% of the searches coming in the next years.
  • Ludo, with 173.7%, was second on the list of board games with the biggest growth in Google searches between February and March 2020.
  • Monopoly scored almost 123.2% growth in Google searches between Feb and Mar 2020.
  • In Europe, Monopoly was very famous in Sweden, Norway, Denmark, Belgium, Portugal, Spain, Italy, Greece, Serbia, Romania, Finland, Hungary, Ukraine, Belarus and Russia.
  • Lybia was the country in Africa where Monopoly was very famous while shifting to the preferred board game in China, Mongolia, Kazakhstan, Iran, Vietnam, and Indonesia.
  • Scrabble is the third most famous game with the number of nations searched between February and March 2020.
  • The pandemic was the board game with the highest global count in March 2020, with 246,000 Google searches.
  • The list of the top ten most famous board games related to Google searches was 49,500 Jumanji, 40,500 Life and Sorry, 33,100 Ticket to Ride, and 27,100 Ludo.


The data from our market research indicates a widespread global interest in board games across all continents. During the pandemic, there was a notable surge in engagement with these games, leading to a significant increase in active users, now numbering in the millions. Online board games have emerged as a dominant force, surpassing offline games in revenue generation over the past two years. This shift has been facilitated by advancements in technology within the gaming industry, allowing for enhanced connectivity and gameplay

experiences. Overall, these statistics provide valuable insights into the evolving landscape of board games, highlighting their enduring popularity and the pivotal role of technology in shaping their trajectory.

Barry Elad
Barry Elad

Barry is a technology enthusiast with a passion for in-depth research on various technological topics. He meticulously gathers comprehensive statistics and facts to assist users. Barry's primary interest lies in understanding the intricacies of software and creating content that highlights its value. When not evaluating applications or programs, Barry enjoys experimenting with new healthy recipes, practicing yoga, meditating, or taking nature walks with his child.

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