Video Game Statistics By Market Size, Revenue, Tech And Trend (2025)

Barry Elad
Written by
Barry Elad

Updated · Oct 09, 2025

Joseph D'Souza
Edited by
Joseph D'Souza

Editor

Video Game Statistics By Market Size, Revenue, Tech And Trend (2025)

Introduction

Video game statistics: The world of video games has exploded far beyond a niche hobby. It has established itself as a dominant global entertainment and cultural phenomenon. This continues to break economic and tech boundaries.

I’d like to discuss more about the extensive, data-driven analysis that dives deep into the information that changes the video game industry, from its origins to its projected future, showcasing its immense global reach and profound financial impact. Let’s discuss further.

Editor’s Choice

  • The Global Market Revenue is approximately $187.7 billion in 2024, which is projected to exceed $205 billion by 2026. This total is larger than the global film and music industries combined.
  • The Global Gamer Population is over 3 billion players in 2024, meaning roughly 41% of the world’s population plays video games regularly.
  • The Asia-Pacific region holds the largest market share, generating $88.1 billion in 2024, driven by massive player bases like China over 744 million gamers.
  • Mobile Gaming is the undeniable market leader, generating $92 billion in revenue in 2024, accounting for nearly 49% of the total global market.
  • The Cloud Gaming Market is the fastest-growing sector, valued at $9.71 billion in 2024 but projected to skyrocket to $121.77 billion by 2032, exhibiting an astonishing CAGR of 33.9%.
  • Steam, a key PC platform, alone surpassed 40 million concurrent users online in early 2025, demonstrating the robust health of PC gaming.
  • The average age of a U.S. video game player is 36 years old, and the gender split is nearly equal, with females accounting for approximately 48% of the U.S. gamer population.
  • Americans spend an average of 8 hours per week gaming across all platforms.
  • The Average Revenue Per User ARPU in the global market is projected to be around $123.60 in 2023, reflecting strong monetization strategies.
  • Tetris is the best-selling video game of all time across all formats, with an estimated cumulative sales figure of over 520 million units.
  • Minecraft is the best-selling single-title, non-pack-in video game, having sold over 300 million units
  • The Mario Franchise is the best-selling video game franchise of all time, with a total of over 950 million units sold globally.
  • The industry is being reshaped by massive corporate investments, exemplified by Microsoft’s $69 billion acquisition of Activision Blizzard, the largest video game acquisition in history.
  • The anticipated $55 billion private equity buyout of Electronic Arts EA would mark the largest private equity-funded buyout in history, further cementing the industry’s massive valuation.
  • COVID-19 drove a 163% growth rate in video game hardware sales, soaring from $160 million to $420 million and a 63% increase in overall sales in the initial months, showcasing the industry’s economic stability during the global crisis.

The Origin Story By Video Game Historical Milestones

History of Gaming Timeline (Source: virginmedia.com)

  • The very first demonstrable video game was Tennis for Two, created in 1958 by physicist William Higinbotham, and was displayed on a large oscilloscope screen at the Brookhaven National Laboratory’s annual open house.
  • The first commercially available coin-operated video game was Computer Space, released in 1971 by Nutting Associates, though it had limited commercial success due to its complex control scheme, which confused many bar patrons.
  • Atari’s Pong, released in 1972, is widely credited as the first highly successful video game, generating over $1 million in revenue in its first year and quickly establishing the coin-operated arcade as a viable entertainment venue.
  • The Atari Video Computer System, later known as the Atari 2600, launched in 1977 and became the first mass-market home console, selling over 30 million units globally and popularizing the use of interchangeable game cartridges.
  • The market crash of 1983 saw industry revenues in the U.S. plummet from a peak of approximately $3.2 billion in 1982 to just $100 million by 1985, a dramatic 97% decline.
1958Tennis for TwoN/A Non-commercial
1972Pong Arcade

$1 million+ in revenue in the first year.

1977

Atari 2600 Home ConsoleOver 30 million units sold in its lifetime.
1983 to 1985North American Market Crash

Revenue dropped from $3.2 billion to $100 million.

1985

Nintendo Entertainment System NES

Over 61 million units sold globally.

Global Market Revenue and Segmentation

AI-in-Online-Gaming-Market (Source: market.us)

According to Market.us, the modern video game market is highly diversified across platforms. Revenue is driven by a massive multi-billion-user base primarily concentrated in the Asia-Pacific region.

  • The global video game market revenue is estimated at $187.7 billion for 2024, following a period of stabilization and modest growth post-pandemic; this total is larger than the global film and music industries combined. This revenue is projected to see continued growth, exceeding $205 billion by 2026.
  • Mobile Gaming is the undeniable market leader, commanding approximately $92 billion in revenue in 2024, which accounts for nearly half, or 49%, of the total global video game revenue.
  • Console Gaming holds the second largest share, generating roughly $51 billion in 2024, representing about 28% of the market, with the new generation of hardware like the PlayStation 5 and Xbox Series X|S continuing strong sales momentum.
  • The PlayStation 5, specifically, surpassed 50 million units sold by late 2023, outpacing its predecessor, the PS4, in adoption rate.
  • PC Gaming remains a robust segment, accounting for approximately $43 billion in annual revenue in 2024, or about 23% of the total market, largely propelled by digital distribution platforms like Steam, which surpassed 40 million concurrent users online in early 2025.
  • The Asia-Pacific region dominates the market geographically, generating a massive $88.1 billion in 2024, with China and Japan being key contributors, though the latter’s spending experienced a decline of around 7% in 2024.
Mobile Gaming$92 billion49%Over 3.2 billion active mobile gamers globally.
Console Gaming$51 billion28%PS5 sold over 50 million units by late 2023.
PC Gaming$43 billion23%Steam surpassed 40 million concurrent users in early 2025.
Total Global Revenue$187.7 billion100%Expected to reach $205 billion by 2026.

Global Player Demographics and Engagement

age-distribution-of-gamers-in-the-us (Reference: techjury.net)

  • The global video game player base surpassed 3.3 billion individuals in 2024, meaning roughly 41% of the world’s population now engages in playing video games regularly, a number expected to grow to 3.5 billion by 2025.
  • In the United States, approximately 61% of the entire population aged 5 to 90 plays video games, translating to over 190 million people playing for at least one hour each week.
  • The average age of a video game player in the US is 36 years old, indicating a significant adult demographic.
  • The gender split among players in the U.S. is nearly equal, with females accounting for approximately 48% of the gamer population, challenging the long-held perception of gaming as a male-dominated activity.
  • Engagement in the U.S. is high, with Americans spending an average of 12.8 hours per week gaming across all platforms, which equates to about 1.82 hours per day.
  • For platform-specific engagement, console and PC gamers exhibit longer session lengths, averaging 1 to 4 hours per individual session, while mobile gaming sessions are much shorter, averaging just 4 to 5 minutes but occurring more frequently, about 4 to 6 times per day.
  • In terms of diversity within the US adult player base, approximately 75% are White, 19% are Hispanic, 12% are Black, 4% are Asian/Pacific Islander, and 3% are Native American, showing the growing diversity of the US player base, with people of color expected to be the majority of players before 2030.
Global Player BaseTotal number of players in 20243.3 billionExpected to reach 3.5 billion in 2025.
Average Age U.S.Average age of a U.S. video game player36 years oldThe average adult player has been gaming for 17 years.
Gender Split U.S.Percentage of U.S. gamers who are female48%Women also account for 41% of PlayStation 4 and 5 owners.
Weekly Playtime U.S.Average hours spent playing per week12.8 hours75% of American gamers play at least four hours weekly.
Mobile Session LengthAverage mobile gaming session length4 to 5 minutesThis contrasts sharply with console/PC sessions of 1 to 4 hours.

Best-Selling Video Game of All Time

All-Time Best-Selling Video Games Based On Global Unit Sales As of February 2025 (Source: statista.com)

  • Tetris is arguably the best-selling video game of all time across all formats, with an estimated cumulative sales figure of over 520 million units, including its multiple pack-in versions, original arcade machine, and over 100 million paid mobile downloads by 2010.
  • Its simple yet captivating puzzle design has allowed it to be licensed and distributed across more than 200 countries.
  • Minecraft is the best-selling single-title, non-pack-in video game, having sold over 300 million units worldwide across all platforms as of 2023, making it the second overall best-seller after Tetris’s multi-version total. In China, its free-to-play edition has amassed over 400 million downloads.
  • Grand Theft Auto V GTA V is the third best-selling title, surpassing 190 million units sold worldwide, holding a record for a non-pack-in console game; it famously earned an astonishing $800 million in its first 24 hours and reached $1 billion in revenue in just three days.
  • Wii Sports, a pack-in title for the Nintendo Wii console, is the fourth best-selling game with approximately 82.9 million units sold, directly reflecting the console’s mass-market appeal, which brought gaming to a much broader, casual audience.
  • PUBG: Battlegrounds PlayerUnknown’s Battlegrounds has achieved a significant milestone of over 75 million units sold on PC and consoles, a number which excludes the free-to-play mobile version, which was the top revenue-generating mobile game of 2021, grossing an impressive $2 billion that year.
  • Red Dead Redemption 2, another blockbuster from Rockstar Games, has sold nearly 64 million copies as of late 2024, demonstrating the enduring commercial power of major open-world, high-production-value titles.
Tetris520 million+ All versions1984Best-selling video game of all time across all formats.
Minecraft300 million+ All platforms2011Best-selling single-title, non-pack-in video game.
Grand Theft Auto V GTA V190 million+ All platforms2013Fastest entertainment product to earn $1 billion.
Wii Sports82.9 million Pack-in2006Key driver for the Wii console’s mass-market appeal.
PUBG: Battlegrounds75 million+ PC/Console only2017Mobile version generated $2 billion in revenue in 2021.

Video Game Franchise

Best-Selling Video Game Franchise Worldwide As Of October 2024, By Unit Sales (Source: statista.com)

  • The Mario Franchise stands as the best-selling video game franchise of all time, having sold a total of over 950 million units globally across all its various titles, including Mario Kart, Super Mario Bros., and Mario Party.
  • The Pokémon Franchise is considered the most valuable media brand globally, boasting an estimated cumulative sales value of over $100 billion across games, merchandise, and other media. The game series itself has sold over 480 million units worldwide as of May 2023.
  • The original Pokémon Red/Green/Blue games remain the top-selling console entry in the series, shipping over 31 million units globally, while the ninth generation, Pokémon Scarlet and Violet, achieved instantaneous success by selling over 10 million copies globally within just three days of their November 2022 release.
  • The Call of Duty CoD Franchise is a dominant force in the first-person shooter genre, having surpassed 400 million unit sales by April 2021; the series contributed a substantial total of $2.49 billion U.S. dollars to Activision Blizzard’s net bookings in the fourth quarter of 2021 alone.
  • The most successful title within the Call of Duty series remains Call of Duty: Black Ops 2010, which has achieved nearly 31 million unit sales.
  • The free-to-play mobile offering, Call of Duty: Mobile, garnered a remarkable 100 million downloads globally within the first two months of its late 2019 launch.
Mario Franchise950 million+N/A
Pokémon Franchise480 million+$100 billion across all media
Call of Duty CoD400 million+$27 billion by the end of 2020

Tech and Market Trends

Video Game Market (Source: grandviewresearch.com)

  • The Cloud Gaming Market is one of the fastest-growing sectors, valued at $9.71 billion in 2024 and projected to skyrocket to $121.77 billion by 2032, exhibiting an astonishing Compound Annual Growth Rate CAGR of 33.9% from 2025 to 2032.
  • Asia Pacific currently accounts for the largest share of the cloud gaming market, making up over 45% of the market in 2024, driven by widespread adoption of 5G and mobile usage.
  • Virtual Reality VR and Augmented Reality AR tech are driving development, with devices like the PlayStation VR2 offering enhanced graphics and a more immersive experience for the PlayStation 5 user base.
  • The massive scale of industry investments continues to make headlines, exemplified by Microsoft’s landmark acquisition of Activision Blizzard for nearly $69 billion in 2023, a move aimed at bolstering its gaming portfolio, particularly with major franchises like Call of Duty.
  • Another significant transaction saw Electronic Arts EA agree to be acquired in a private equity buyout valued at $55 billion in late 2025, which would be the largest private equity-funded buyout in history and would mark the end of EA’s 36-year run as a publicly traded company.
  • Large investment rounds are also fueling development: for example, Disney made a massive $1.5 billion investment in Epic Games in early 2024 to support the development of metaverse initiatives and enhance the Unreal Engine platform.
Cloud Gaming Market$9.71 billionProjected to reach $121.77 billion by 2032.
Microsoft Acquisition$69 billionCompleted in 2023
EA Acquisition$55 billionAnticipated to close in Q1 fiscal 2027.
Disney Investment$1.5 billionN/A
Subscription ServicesN/AGrowing User Base

Video Game Spending and Economic Impact

Americans spent $36 Billion On Video in 2017 (Source: weforum.org)

  • Global video game sales experienced a massive surge during the initial stages of the COVID-19 pandemic, with an overall notable increase of 63% in the initial months compared to the previous year.
  • A survey conducted during the peak of quarantine showed that 78% of individuals aged 18 to 25 allocated financial resources for gaming, with this figure remaining high at 81% for the 26 to 30 age group and 75% for the 31 to 40 age group, illustrating broad adult spending.
  • In April 2020, collective sales of video games witnessed an impressive surge of 73% compared to the previous year, escalating total sales from $846 million to $1.46 billion in a single month.
  • The hardware sector saw a particularly explosive boost, with video game hardware sales experiencing a remarkable growth rate of 163%, soaring from $160 million in 2019 to $420 million in 2020.
  • Sales of video game software also saw a notable increase of 55%, rising from $428 million in 2019 to $662 million in 2020, indicating a strong consumer appetite for new content.
  • The average revenue per user ARPU in the global video game market is projected to be around $123.60 in 2023, reflecting the increasing monetization strategies, especially in the dominant free-to-play mobile segment.
Overall Sales Surge63% increaseSales escalated from $846 million to $1.46 billion in April 2019 vs. April 2020.
Hardware Sales163% growth rateSoared from $160 million to $420 million.
Software Sales55% increaseRose from $428 million to $662 million.
Adult Spending 26 to 3081% of players spent money on gamingN/A
Average Revenue Per User ARPUN/AProjected to be $123.60 in 2023.

Conclusion

Overall, the landscape of the video game industry gives a picture of big scale, financial stability, and ongoing change. There is a global player base exceeding 3.3 billion, and market revenues reach nearly $188 billion in 2024. The industry has thus cemented its place at the forefront of global entertainment.

Mobile gaming’s 49% revenue share and the explosive 33.9% CAGR projected for cloud gaming underscore the change toward accessibility and streaming. Meanwhile, multi-billion-dollar acquisitions like the $69 billion Microsoft-Activision deal showcase the intense corporate investment driving the future.

From the 520 million total units sold by Tetris to the modern ubiquity of platforms like Steam with 40 million concurrent users, the numbers prove that video games are not just a growing market. They are a fundamental part of the global cultural and economic fabric. I hope you like this piece of content. Thanks for staying up till the end.

FAQ.

How large is the global video game market?



The global video game market is massive, estimated to be around $187.7 billion in revenue in 2024. It is projected to grow and approach $205 billion by 2026.

How many people worldwide play video games?



The Global Gamer Population is over 3.3 billion players worldwide in 2024, which means roughly 41% of the world’s population engages in video games regularly. This number is expected to surpass 3.5 billion in 2025.

Which segment generates the most revenue in the video game industry?



Mobile Gaming is the leading revenue segment, generating approximately $92 billion in 2024. This accounts for nearly 49% of the total global market revenue.

What is the fastest-growing sector of the video game market?



The Cloud Gaming Market is the fastest-growing sector, projected to skyrocket from a value of $9.71 billion in 2024 to an estimated $121.77 billion by 2032, exhibiting an astonishing Compound Annual Growth Rate CAGR of 33.9%.

What is the largest regional market for video games?



The Asia-Pacific region holds the largest market share, with $88.1 billion in revenue in 2024. This is driven by massive player bases, particularly in countries like China.

What is the average age of a video game player?



The average age of a video game player in the U.S. is 36 years old, indicating a significant adult demographic.

What is the best-selling video game of all time?



Tetris is arguably the best-selling video game of all time across all formats, with an estimated cumulative sales figure of over 520 million units.

What was the biggest acquisition in video game history?



The biggest acquisition was Microsoft’s landmark acquisition of Activision Blizzard for nearly $69 billion, which was completed in 2023.

Barry Elad
Barry Elad

Barry is a technology enthusiast with a passion for in-depth research on various technological topics. He meticulously gathers comprehensive statistics and facts to assist users. Barry's primary interest lies in understanding the intricacies of software and creating content that highlights its value. When not evaluating applications or programs, Barry enjoys experimenting with new healthy recipes, practicing yoga, meditating, or taking nature walks with his child.

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